A preview sample for the
This asset contains 88 animations so that you can test and evaluate if they will work for your project before purchasing Note that the videos show animations that are not included in this pack, but are available in the full version
Update 2 5 2: Fix movement on slopes
Update 2 5 1: Update 2 5 1: Update SuperCharacterController files/directories to prevent conflict with Unity’s Third Person Controller Update Navigation to properly set animator parameter on stopping
Update 2 5: Update for new Animator/Controller/Weapon/Collection Extensions
Update 2 4: Re create Animator due to Unity bug Adjust some blending and trim back animations
Update 2 3: MAJOR Re write entire codebase to decouple components, switch to event based method calls, consolidate animator calls to single class, reformat text Animator cleaned up to use int based trigger system, removed a few booleans, tweak blends and connections Add Knockback, knockdown, diveroll animations Add proper Unarmed GetHit animations Switch input system to InputManager by default, provide optional InputSystem package Update IKHands functionality Re organize project folders and add 38 pages of documentation
Version 2 2: Update 6 0: Change controls to use Unity’s InputSystem Fix issue with IKHands script
Version 2 1: Update Physics settings and chance code to make it easier to remove components Add Injured Idle and Walk Animations Add Idle Alert Animations Add Basic Navmesh Movement Remove Turn Animations
Version 2 0: Update for Unity 2017 4 31f1
Version 1 9: Added Two Handed Sword animations and IKHands cs for better animation re targeting testing and evaluation Fixes NavMesh bug
Version 1 8: Integrate Super Character Controller Add JumpFlip animation Separate control script into multiple components
Version 1 7: Replace Animator triggers with single integer trigger type Misc code organization
Version 1 6: Update animator with state transitions, separate inputs for easier integration
Version 1 5: Separate GUI code from character controller Fix issues with Navmesh switching
Version 1 4: Add NavMesh support for moving character
Version 1 3: Add diagonal strafe animations Re export animations without character mesh
Version 1 2: Add Animation Events to animation and create placeholder functions to receive them
Version 1 1: Update character movement to be camera relative and add camera rotation
For a video showing a character setup example, please watch:
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