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Karate Warrior Mecanim Animation Pack

$10.00

Availability: 500 in stock

SKU: Gjmjo-80905 Categories: ,

A complete set of 42 polished and professional Karate Warrior animations, setup as a Mecanim Humanoid with included Xbox360 gamepad compatible character controller script, ready to drop into your game

Character is setup with Mecanim s Humanoid configuration so you can easily swap your own characters in, and it also has support for full 5 finger hands to accommodate high detail models The provided Animation Controller is clean and concise, or just plug the animations into your existing setup Character uses Root Motion for precise movement tracking and anti foot slipping, with highly tweaked blending for perfect transitions

Includes

  • 42 High quality animations, with more added upon request
  • Full Mecanim Humanoid Skeleton with full 5 finger hand support
  • Clean concise Animator Controller ready to hook into you code
  • Fully featured Character controller with physics and Xbox360 gamepad support
  • Stationary _S versions of all translating animations for use with Ultimate Fighting Engine and other similar implementation approaches incase you want programmatic motion control

Update v2 6: MAJOR Change prefab structure to allow easier character model swapping Update Character Physics to use Super Character Controller for more controllable world collision and slope control Break Warrior Controller into multiple components for easier management and integration, plus better code structure and more comments in scripts with auto added scripts to ease setup Change Animator structure and parameters to be more organized and streamlined, better state usage Re export all animations without mesh data for a smaller project size Add rotation and follow/drop functionality in included Camera controller Tweaks to many animations and blending transitions

Update v2 5: Add animation events for all animations

Update v2 4: Fix controller dashing Add missing _S stationary versions of animations

Update v2 3: Add requested diagonal walking animations

Update v2 2: Re export animations without mesh data

Update v2 1: Update code for camera relative movement Adjust blending and transitions

Update v2 0: Added requested Jump Attack1 animation

Update v1 9: Added 2 new requested Attack animations

Update v1 8: Added 7 new Attack animations

Update v1 7: Updated character controller for full physics and collision support, and also added variable walking speed

Update v1 6: Added requested BlockBreak animation Setup RigidBody and Collider on character

Update v1 5: Added _S versions of Attack1_S, Attack2 and Attack3 animations as requested Tweaked animations and timings

Update v1 4: Added 2 extra attack animations into 3 hit combo attack chain

Update v1 3: Added requested Fall animation

Update v1 2: Change motion to be camera relative Make directional dodging relevant to character facing

Update v1 1: Add missing Jump_S anim, fix block controls, adjust
movement controls

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