,

Crafting Mecanim Animation Pack

$16.00

Availability: 500 in stock

SKU: Gjmjo-80879 Categories: ,

An extensive and comprehensive pack of 131 crafting animations, setup as a Mecanim Humanoid so you can easily swap in your own character in, with full 5 finger hands to accommodate high detail models

The crafting actions in the pack include hammering, chopping, digging, fishing, sawing, eating/drinking, gathering, carrying, climbing, pushing, pulling, painting with more added upon request Also includes low poly tool models

Some models with different proportions or joint orientations will have difficulty holding 2 handed objects properly To help correct this, there’s an included CrafterIKHands cs script and example video:

Update v3 9: Add Item Slash Horizontal and Vertical animations Export climbing animations with proper root motion Optimized some code and fixed misc issues

Update v3 8: Improve CrafterIKHands to automatically start and stop on relevant animations/objects Fix Materials for URP

Update v3 7: Fix bugs, remove finding Gameobjects on startup

Update v3 6: Add NavMesh navigation support

Update v3 5: MAJOR Switch all Animator Triggers to be based off Action int with TriggerNumber = 1 for merging with RPG pack Create Prop based Avatar Mask for Carry and PushPull animations Break scripts into multiple components Add animation events to animations for all animations

Update v3 4: MAJOR Update to Unity 2019 1 0b8 Add InputManager preset Change Animator to support directional walking, global animation speed value, remove Running bool Reconfigure code, add layer blending for item and carry animations Re exported animations with motion tracking and meshes removed for smaller project space Adjust walk and run animations, remove Root motion variations and make all translation animations contain root motion Move GUI functions into main controller Add proper spearfishing Start and End animations General organization and Animator tweaks

Update v3 3: Update to Unity 2017 4 31f1

Update v3 2: Fix issue with root motion not being properly set with certain actions Fix cart release animation

Update v3 1: Add spearfishing animations Add Root Motion RM versions of translation animations back in

Update v3 0: Add crawling animations and generic item use

Update v2 9: Switch to physics driven character movement Add laying down and sleeping animation

Update v2 8: Add requested diagonal Walk animations

Update v2 7: Re export all animations without mesh data

Update v2 6: Add Cart animations, painting animations, kneeling and hammering animations, chiseling animation, carrying animations, throwing animations

Update v2 5: Add requested Praying and Fear animations

Update v2 4: Add requested Pickup Overhead walk

Update v2 3: Add requested Pickup Overhead animations

Update v2 2: Added Lumber Item with associated animations

Update v2 1: Added requested Kneel Gathering animation

Update v2 0: Added 4 requested Cheering and Waving animations

Update v1 9: Added requested Upper Body animations for Chopping, Eating, Drinking, and Pickaxing

Update v1 8: Added _S versions of all translation animations

Update v1 7: Added requested WalkBackwards, WalkLeft, WalkRight, and Jump animations

Update v1 6: Added Climb Down From Top animation

Update v1 5: Added IK Hands script to help hand placement when retargetting animations

Update v1 4: Added climbing and push pull animations

Update v1 3: Added 6 new requested animations

Version 1 2: Added 1 new requested animation

Version 1 1: Added 9 new requested animations and 3 new tools

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