A complete set of 54 polished and professional Sorceress Warrior animations, setup as a Mecanim Humanoid with included Xbox360 gamepad compatible character controller script, ready to drop into your game
Character is setup with Mecanim s Humanoid configuration so you can easily swap your own characters in, and it also has support for full 5 finger hands to accommodate high detail models The provided Animation Controller is clean and concise, or just plug the animations into your existing setup Character uses Root Motion for precise movement tracking, with highly tweaked blending for perfect transitions
Includes
- 54 High quality animations, with more added upon request
- Full Mecanim Humanoid Skeleton with full 5 finger hand support
- Clean concise Animator Controller ready to hook into you code
- Fully featured Character controller with physics and Xbox360 gamepad support
- Stationary _S versions of all translating animations for use with and other similar implementation approaches incase you want programmatic motion control
Update v2 8: MAJOR Change prefab structure to allow easier character model swapping Update Character Physics to use Super Character Controller for more controllable world collision and slope control Break Warrior Controller into multiple components for easier management and integration, plus better code structure and more comments in scripts with auto added scripts to ease setup Change Animator structure and parameters to be more organized and streamlined, better state usage Re export all animations without mesh data for a smaller project size Add rotation and follow/drop functionality in included Camera controller Tweaks to many animations and blending transitions
Update v2 7: Fixed an issue with calling non existent animator hooks in some Warriors
Update v2 6: Add animation events to all animations
Update v2 5: Fix controller dashing Add missing _S stationary versions of animations
Update v2 4: Add requested diagonal walking animations
Update v2 3: Re export animations without mesh data
Update v2 2: Update code for camera relative movement Adjust blending and transitions
Update v2 1: Added 8 new Attack animations
Update v2 0: Added full physics support for character controller and added variable movement speed
Update v1 9: Created layer mask to make characters as fists for all animations
Update v1 8: Added requested BlockBreak animation
Update v1 7: Added 10 requested Turn and Leaning movement animations
Update v1 6: Added requested _S versions of Attack1 and Attack2 animations
Update v1 5: Added SpecialAttack2 Casting animation upon request
Update v1 4: Added 2 extra attack animations into 3 hit combo attack chain
Update v1 3: Added requested Fall animation
Update v1 2: Change motion to be camera relative Make directional dodging relevant to character facing
Update v1 1: Add missing Jump_S anim, fix block controls, adjust
movement controls
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